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Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.


Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

My Personal Blog.

So I started a blog for my Game design class at Ringling College. But it didn't feel, to me, to be on the personal level that it should. So I decided to make my own personal blog where I explore how color can interact with space and how it can set a tone/mood. It will be a place where I'll put up, other than traditional media, digital media, my process, works on maya, UDK, and eventually zbrush. In addition, my frustration with the software and how I problem solved. It will be crazy. It will be conceptie and it sure as hell will be for multiple types of people with crazy being the norm. Hope you enjoy!

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Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.


Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

Some Sculpts.

Since I've been back, I've been cranking out some work and man-oh man does it feel good to work again. Here are some environment sculpts I've done.





And I Did a Nose Study

I guess I've been quiet.

I've been on holiday this past year but have been working on and off whenever I get the chance or am near a computer. Here are some glitch explorations/work I did for a friend. Wicked time making them. Definitely want to explore this style some more.


















It was a real pleasure. Will be posting more work soon. Thanks for looking.