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Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.


Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

Simple Level Design

This is my simple level during the first week of school. It was an assignment that showed us how to use UDK and to play with the engine. I took the assignment in a different direction from the tutorial but keeping to the basics. All the Meshes and materials, were supplied by the Unreal engine. I used their meshes and textures to populate my world.






I had fun with this assignment it. Building the space and toying with the meshes you've been given, building the environment and lighting, can show you how you can play with a set of dimensions. Take those measurements and make into to a space that gives you this type of mood and feel to the level. I liked how this tutorial left room for the designer to design the space. Giving it a sensor of ownership to the piece. Adding personality to the level.

With this it sets us up to our next project which is an alley, where we learn how to create modular buildings, textures, learning in both udk and maya, learn how to populate a world and the element of level and game design. I look forward to the outcome of my classes meshes and how they go about creating flow to their levels. I am also interested in how they go about making their leave designs. I am going to be posting pictures of along the way shots of my levels and try to get process for my static meshes. Thanks for Reading!

Happy Halloween!

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Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.


Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

I guess I've been quiet.

I've been on holiday this past year but have been working on and off whenever I get the chance or am near a computer. Here are some glitch explorations/work I did for a friend. Wicked time making them. Definitely want to explore this style some more.


















It was a real pleasure. Will be posting more work soon. Thanks for looking.

Some Sculpts.

Since I've been back, I've been cranking out some work and man-oh man does it feel good to work again. Here are some environment sculpts I've done.





And I Did a Nose Study