Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it. Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow. These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing. Will be posting more images as the clock ticks. Thanks for looking.
Long time.
Mostly no paint.
I did a thing
That was virtual meaningless to be.
Even then,
It still exist as a painting that was painted to be seen.
So I project this image,
that was done in minutes to spare,
on the computer must I dare.
No real paint,
Just marks,
A fraction of a being
That exist in a space that needed to be laid bare.
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