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Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it. Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing. Will be posting more images as the clock ticks. Thanks for looking. 

I did a thing

Long time. 
Mostly no paint. 
I did a thing 
That was virtual meaningless to be. 
Even then,
It still exist as a painting that was painted to be seen. 
So I project this image, 
that was done in minutes to spare, 
on the computer must I dare.
 No real paint, 
Just marks,
 A fraction of a being 
That exist in a space that needed to be laid bare.


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Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it. Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing. Will be posting more images as the clock ticks. Thanks for looking.