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Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it. Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing. Will be posting more images as the clock ticks. Thanks for looking. 

I guess I've been quiet.

I've been on holiday this past year but have been working on and off whenever I get the chance or am near a computer. Here are some glitch explorations/work I did for a friend. Wicked time making them. Definitely want to explore this style some more.



















It was a real pleasure. Will be posting more work soon. Thanks for looking.

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Some more of those do'da'ds

I thought I would present some more work. Sort of on this sharing roll. These are mostly studies or explorations. So. Here it is. Composition Explorations Character silhouette explorations. 

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it. Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing. Will be posting more images as the clock ticks. Thanks for looking.