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Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.


Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

Sketches.

I did some sketches while on holiday.















These images I show again but I feel like they are meant to be presented in a diptych fashion. 







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Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.


Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

I guess I've been quiet.

I've been on holiday this past year but have been working on and off whenever I get the chance or am near a computer. Here are some glitch explorations/work I did for a friend. Wicked time making them. Definitely want to explore this style some more.


















It was a real pleasure. Will be posting more work soon. Thanks for looking.

Some Sculpts.

Since I've been back, I've been cranking out some work and man-oh man does it feel good to work again. Here are some environment sculpts I've done.





And I Did a Nose Study