Story: Theme Setting Characters Plot Narration Story != plot Narrative The end experience in the player What is holding us back here The basic problem is that every game has a sort of box This sort of box is what the player should sort of understand Blackbox approach When you do something you don't do it for the emotional part you do it for the mechanical part So the mechanical game should fit the emotional feel you are trying to get across Neurology The brain just mold and shapes what ever is appraise Our virtue selves being inside of this virtue world. Our self is based on feedback It is possible to manipulate When something is challenging it hinders our emotional to fully blossom Axiom 1 Interaction is to create presence We are playing a virtue representation of the game inside of our heads Axiom 2 Keep systems simple rely on imagination Story interaction merge = narrative Heavy rain chopping off pinky == p
Art of the walking dead The art process: every major element started with a concept Tried to recreate what we saw. Handcrafted line work colorful textures Atmospheric lighting Colorful textures: Imprefections detail Kept it loose illustrative Then variations in the texture Then adding line work Atmospheric lighting Enviro 30k verts No ssaaol Vertex lighting Limited post processing N HDR Reduced light map sizes Production Created style guides to keep the style universal and effienct Info in style guides allow quick iterations. Trust in what you do beat as a studio and let that shine as a product.