Story: Theme Setting Characters Plot Narration Story != plot Narrative The end experience in the player What is holding us back here The basic problem is that every game has a sort of box This sort of box is what the player should sort of understand Blackbox approach When you do something you don't do it for the emotional part you do it for the mechanical part So the mechanical game should fit the emotional feel you are trying to get across Neurology The brain just mold and shapes what ever is appraise Our virtue selves being inside of this virtue world. Our self is based on feedback It is possible to manipulate When something is challenging it hinders our emotional to fully blossom Axiom 1 Interaction is to create presence We are playing a virtue representation of the game inside of our heads Axiom 2 Keep systems simple rely on imagination Story interaction merge = narrativ...
Story:
Theme
Setting
Characters
Plot
Narration
Theme
Setting
Characters
Plot
Narration
Story != plot
Narrative
The end experience in the player
What is holding us back here
The basic problem is that every game has a sort of box
This sort of box is what the player should sort of understand
Blackbox approach
When you do something you don't do it for the emotional part you do it for the mechanical part
So the mechanical game should fit the emotional feel you are trying to get across
Neurology
The brain just mold and shapes what ever is appraise
Our virtue selves being inside of this virtue world.
Our self is based on feedback
It is possible to manipulate
When something is challenging it hinders our emotional to fully blossom
Axiom 1
Interaction is to create presence
We are playing a virtue representation of the game inside of our heads
Axiom 2
Keep systems simple rely on imagination
Story interaction merge = narrative
Heavy rain chopping off pinky == presence
Presence it sort of hints at being present
Self
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