Story: Theme Setting Characters Plot Narration Story != plot Narrative The end experience in the player What is holding us back here The basic problem is that every game has a sort of box This sort of box is what the player should sort of understand Blackbox approach When you do something you don't do it for the emotional part you do it for the mechanical part So the mechanical game should fit the emotional feel you are trying to get across Neurology The brain just mold and shapes what ever is appraise Our virtue selves being inside of this virtue world. Our self is based on feedback It is possible to manipulate When something is challenging it hinders our emotional to fully blossom Axiom 1 Interaction is to create presence We are playing a virtue representation of the game inside of our heads Axiom 2 Keep systems simple rely on imagination Story interaction merge = narrativ...
Building an environment to tell a story Robert briscoe Started from a mod in 08 Was originally a research project it did pretty well Was built around exploring the world Engaging voice over Rich detailed history and story Make the background apart of the story telling process immerse the player Realism vs immersion Looked at impressionistic paintings They were so mysterious immersive and atmospheric Impressionistic qualities A string sense did light atmosphere Evoking emotions over reality Expressionism through the light colors Test 2 Came more softer and colorful colors Brought more creative freedom Realism isn't the holy grail of immersion Importance of detail Connecting the story of the world Missing important narrative details huge potential to add to the story Terrain is like the stage in which the story takes place Connecting the story to the environment Make sure the details are consistent with the story or else it wil really break the sense o...