Skip to main content


Showing posts from 2011

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.

Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

Semi-Final Lighting Builds

This is the Semi-Final Lighting build for my Level. The class and I made the modular buildings and props kits. I just did the set dressing and the lighting for my specific level. In my Final-Final level, the lighting and set dressing will be complete, and I'll put it up when I get back to school and can render it, but here is what I got.


End of The Semster

So now that the end of the semester has happened and sleep has been regained I hoped to put my final lighting and set dressing for my levels up. However, since I'm not at school and do not have the computers to render these things I can only post the semi-final lighting, and set-dressing builds up. I also hope to post some paintings, wips, and concept art over the break. It's back to work time. Hope you guys enjoy!

Simple Level Design

This is my simple level during the first week of school. It was an assignment that showed us how to use UDK and to play with the engine. I took the assignment in a different direction from the tutorial but keeping to the basics. All the Meshes and materials, were supplied by the Unreal engine. I used their meshes and textures to populate my world.

I had fun with this assignment it. Building the space and toying with the meshes you've been given, building the environment and lighting, can show you how you can play with a set of dimensions. Take those measurements and make into to a space that gives you this type of mood and feel to the level. I liked how this tutorial left room for the designer to design the space. Giving it a sensor of ownership to the piece. Adding personality to the level.

With this it sets us up to our next project which is an alley, where we learn how to create modular buildings, textures, learning in both udk and maya, learn how to populate a world and the…

My Personal Blog.

So I started a blog for my Game design class at Ringling College. But it didn't feel, to me, to be on the personal level that it should. So I decided to make my own personal blog where I explore how color can interact with space and how it can set a tone/mood. It will be a place where I'll put up, other than traditional media, digital media, my process, works on maya, UDK, and eventually zbrush. In addition, my frustration with the software and how I problem solved. It will be crazy. It will be conceptie and it sure as hell will be for multiple types of people with crazy being the norm. Hope you enjoy!