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Showing posts from December, 2011

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.

Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

Semi-Final Lighting Builds

This is the Semi-Final Lighting build for my Level. The class and I made the modular buildings and props kits. I just did the set dressing and the lighting for my specific level. In my Final-Final level, the lighting and set dressing will be complete, and I'll put it up when I get back to school and can render it, but here is what I got.


End of The Semster

So now that the end of the semester has happened and sleep has been regained I hoped to put my final lighting and set dressing for my levels up. However, since I'm not at school and do not have the computers to render these things I can only post the semi-final lighting, and set-dressing builds up. I also hope to post some paintings, wips, and concept art over the break. It's back to work time. Hope you guys enjoy!