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Showing posts from January, 2012

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.

Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

So. Its Been Awhile

Hey its been a long time since I did this blogging thingy but meh I'm posting something. GG to me! Any-who I be posting some of the work from sketchbook, Fews, sketchbook paintings and some of my lighting from my level that y'all have seen its not my final but for the moment its just something to show that is 20x better then the other one. Did some lighting and set dressing fixes that i have been wanting to do since I left in December. However, there is still just a little more to finish. Will post when done.

I will be posting some paintings and concept work soon. Its gonna be a busy semester. I will show some of the work I'm doing with that too. So I hope you enjoy