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Showing posts from April, 2012

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.

Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.


Some Stills from my Platformer. Working on Lighting and creating am immersive descending abstract  world with a Goal of trying to give the player an experience. Creating worlds is fun.

Postin the progress

Some progress on the paintings I posted before.

Working on it

The last piece I've been working on is a lot bigger then the rest of them. I am in the process of painting it out on wood, which is my first time that I can recall of me painting on wood and I am loving the texture it gives off. It's this rich bump that weave that show through the gesso. Makes me want to start painting more on wood. However,  I started last night and I am working towards finishing by at least Wednesday next week.

I can't wait till this is done, I'm liking where it is going and having fun painting this, with the ability to explore the unknown territory of the wood canvas.