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Showing posts from August, 2012

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.


Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

Its been a minute eh?

Its been awhile and man its been a busy summer. Finalizing the idea and the concept to bring it into a reality is a big step. Having all the pieces and just figuring out how to put it on the board is where my summer has been but I've been to busy to sit down and enjoy doing a good ole fashion painting. This is not finished but in the early days of its infancy. I did a painting then threw it into photo shop to see what needed correcting. This is more of a WIP post then a finished post. Enjoy!
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