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Showing posts from October, 2012

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.

Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

Some ole fun

So I haven't been able to post recently (just been to damn busy) and I thought after this weekend has happened I really should do some updating. It's getting to that time of the semester where the water level has already risen above eye level and you are just trying to find pockets of air to breath. In light of that I was playing around one day and made this. It's not totally finished. Still got some work to do. (And man do I have some post on process to show for some other things, as well.) But I'd thought I should just give alittle taste of whats been moving my way.