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Showing posts from January, 2013

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.

Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.


Its been kind of slow around these parts. Doing several things at once and not trying to get overwhelmed by it all. But I continue to move forward.

So with this I got to a level where I could accept it, nit and grit later. Almost like a quick digital/traditional painting. You pretty much get the theme, idea, and shot of it down in about an hour. Then later, you can make it a finished illustration. So, I took that approach with this in a somewhat spread out type of manner. Working on it. Putting it down. Coming at it with fresh eyes every time.

 I came into this with the idea of making the painting into a 3d space. One that a person could experience through gameplay and self-navigation. So that I could break the experience, of being the viewer of a flat plane, and put them in the space I see and envision. However, I've been having troubles with the thought of how realistic I want to take it, or how stylized.
Do I want it to feel painterly, or do I want to take the approach where it…


So I've been working on cleaning up the painting and working on this environment so it can be an actual space. I have the 4 main tree men pretty much at a basic model stage, and starting to do a hires for the main guy then the other 3. I plan to do the rocks and the land once I finish the hires sculpts and baking process. As I was working on the painting from the old look in photoshop to what it looks like in real life, I realized it didn't feel right and that this painting wasn't actually finished at all.  So I added the two trees in the background and the beam of light to see what affect it would have and well I like it. It felt like it could be a "game space." It is almost as if it is a blueberry pie with a chunk cut out of it. It is still fucking delicious but it isn't complete. And not having a complete pie is a sad thing. I still want to do a couple of test on the actual painting to see the direction that I want to take that in but that is for more of …

New things for a New year

So I haven't really been posting much the past couple of months, just because I have been so busy. Made a lot of paintings, works on paper, and did a lot of 3d work. It has been an eventful semester  A tiring one too. As I start to get ready for GDC, I am trying to mediate on what my goals are (having to be Realistic with some weight cut off) and how I can reach them. It's gonna be a long and hard ride but I think I am ready.I hope this year I can post more of my work in a religious fashion. My goal is to have my head in everything and anything.  Following the things that I love, working on my craft, and in pursuit of knowledge. Posting about once a week on my progress. Pretty much taking the Standford speech my Jobs to heart. Going to school, but following the heart rather then a curriculum towards a degree.

Towards the end Intel came and did a wicked awesome workshop that has got my interest in projection mapping and Processing. So on top of paintings and Environments I am p…