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Showing posts from February, 2013

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.

Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

Pushing & Pulling

Well this is all process stuff.  I've been mostly concepting the woman into shape, going in and out of photoshop and maya trying to make work. Pushing and pulling verts. I have to go back to the tree men and fix them up. I hope to have some result in that direction by next week. Time is running is almost GDC time...And I cannot wait. Gotta Crank and Crunch!

Getting the shape of her and seeing how the rocks can influence the lines and mood.

 Playing with the arc of the hand/arm. Seeing which one gives off the best feel in terms of space and mood. Hair silhouettes to try and get the shape and mood of the hair. Cleaned down version...though some got carried away with....and started drifting towards trying to make a painting....
Cleaner and more of in the direction of where I want to take the hair. Will post updates on this as soon as I get some time to work on the hair sketches.