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Showing posts from June, 2013

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.

Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

Maya Peakin

Some Roughie Texties.

More Updates to come.

Experimental painting
Messing around in Photoshop.

Back to work for me.

Just some experimenting

Was just playing around in Photoshop trying out "new" things. Messing around with filters, tools, and marks.