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Showing posts from September, 2013

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.

Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

Some workies.

Some exploratory work I did last year and some dribbles in Paris.  Will upload some more soon.
These were all exploratory mark making.

These are more recent. Some while I was in Paris. 
Some on the road.  Some in the hills.
Some of these pieces are test for paintings. All were playing with watercolor.

These two are studies are concepts I have been playing around with more recently.  However the first style of the top type piece was done a year ago. I liked the way it came out, so I started to explore different ways and views of it.

Back to exploration.