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Showing posts from 2014

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.


Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

I did a thing

Long time.  Mostly no paint.  I did a thing  That was virtual meaningless to be.  Even then, It still exist as a painting that was painted to be seen.  So I project this image,  that was done in minutes to spare,  on the computer must I dare.  No real paint,  Just marks,  A fraction of a being  That exist in a space that needed to be laid bare.

Some more, explore

Just some sketches I have been inspired to draw. Since I have been mostly away from the comp and hanging around family and friends I haven't been active in the digital space much and been focusing on the real. Here are some drawings that all pretty much started from my trip to Pittsburgh a couple of weeks ago.  They are in the same vain as the other more recent posts. Like the others I do not have access to a scanner, but I will soon.
Enjoy the pages from my sketchbook! There will be more to come




















Mashing thoughts.

Just a doodle of sorts playing around with this new style. Then decided to added color and to see what the color could bring to it..if anything at all... Wasn't too pleased with it initially but as I started to play around with potential color outlooks grew somewhat found of the idea. Then a thought came into my head of trying the process of an exploration I did earlier in the year to see what the out come would be. I actually like it rather much....think it could have alot of potential. Think it could be pushed alot more and the text needs to be cleaned up and refined but as a first crack study I think it worked out nicely.
Thanks for reading and looking! Enjoy!

These things

So I deceived to just take a picture of it and scan it in later.








Thanks!

Some images

Since I won't be near a good scanner for a little bit and in the process of editing some gallery footage, I am going to be posting some of things I have been working on and/or in the spaces of the experimental projections. Great work with Great People! Will be posting more of these images, spaces, and work.
really liked the spillage of light... Taste of what the groups projections looked in the space
 Friends work being projected

Recently have been experimenting with line shapes and tone. I have a lot more in my sketch book. I am hoping to post them as soon as i get access to a scanner.
These images I can't really talk about yet but I want to show some things and process of the work

And some other concept/exploration stuff

Hope to post even more work soon, back to exploring! Thanks! Enjoy!


Just a taste, More to come

Haven't posted in a while mostly due to the lack of time. But here are some things from GDC this year. Now that I have learned a lot in the past couple of months, I wish to re approach some of these in terms of silhouette or textural implementations.

The character is mostly finished. Since GDC I haven't been able to work on him but I am pretty satisfied with the amount that I have learned through exploration. I think I would take on another experiment like this with more of a material spin to it... More details to come in the coming weeks!

Updated the composition and did some slight color changes. It is almost there! I look at it every now and again I think the guy in the middle is still loosing his visual importance. The silhouette doesn't hold the value that it is supposed to, so that needs some tweaking. But it is a step in the right direction nonetheless.
Well. Thanks for reading and hanging out! I have notes from GDC and art to dump and it will be soon! Have a good da…

Updating

So a good friend of mine did a paint over that really helped me move in a direction. I really liked his drawing and sense of mood for the character.   So I have been mostly tweaking and editing my textures. I think it still needs some major work but it is for sure going in the right direction. Still tweaking the shape and colors. Here is a little process of how I got to this point.
Did a slight plaint over to fix the blowing out of the texture in maya. Back to work for me!

Some Ole Bakes

Been super busy but posting what progress I've got on this dooder.


Testing this in editor. Seeing how the bakes come out and how they play in editor.

Then playing around in maya to see how the range of value will be. Playing around with the Valve Dota Character method out. Now playing more in depth with the texture. Trying to resolve some issues that are slightly difficult since the whole model is much harder to grasp then just the face. But learning as I work. Having a blast. Playing with how much noise he can have. Its a push and pull process for sure.
Will post more in the coming days!

An exploratory doodle and extras

Was bored and wanted to get back in the groove of things. Did a quick study with this exploratory process. Think it could be pushed in a lot of areas. 
As I uploading an idea popped into my head and thought hmm I wonder what this will look like. So for the heck of it I think I am going to post it.
To me it feels kind of menacing even though its mirrored, but the juxtaposition of the images making one image is what I find really interesting and eerie. 
This is a texturing test. Just to see what this would look like on a model. Going to be testing this out on other smaller models as well just so I can get a rough idea of how this process works for in game assets.

Update on boss

Because I did not hit the hat-trick yesterday I am posting again today.


Liking where this is going. Lots of sculpting to do. Enjoy!

Oh and some other stuff.

Just doing some other experimental work. Been really busy cranking things out and exploring new ways to texture in 3d while still trying to use that texture to be a "canvas" of sorts. These textures were all mapped to a surface of an object in Maya. They are also what I would call paintings. Hence the whole "canvas of sorts" idea.  These were really fun to do. Maybe soon I can show off some super-secrets-images!





Some props I made a little while back. I feel like I am on a roll. Posting Twice in a day. Maybe I can get a hat-trick!  Enjoy!