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Showing posts from March, 2014

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.


Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

Updating

So a good friend of mine did a paint over that really helped me move in a direction. I really liked his drawing and sense of mood for the character.   So I have been mostly tweaking and editing my textures. I think it still needs some major work but it is for sure going in the right direction. Still tweaking the shape and colors. Here is a little process of how I got to this point.
Did a slight plaint over to fix the blowing out of the texture in maya. Back to work for me!