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Showing posts from April, 2014

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.

Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

Just a taste, More to come

Haven't posted in a while mostly due to the lack of time. But here are some things from GDC this year. Now that I have learned a lot in the past couple of months, I wish to re approach some of these in terms of silhouette or textural implementations.

The character is mostly finished. Since GDC I haven't been able to work on him but I am pretty satisfied with the amount that I have learned through exploration. I think I would take on another experiment like this with more of a material spin to it... More details to come in the coming weeks!

Updated the composition and did some slight color changes. It is almost there! I look at it every now and again I think the guy in the middle is still loosing his visual importance. The silhouette doesn't hold the value that it is supposed to, so that needs some tweaking. But it is a step in the right direction nonetheless.
Well. Thanks for reading and hanging out! I have notes from GDC and art to dump and it will be soon! Have a good da…