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Showing posts from June, 2014

Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it.


Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing.

Will be posting more images as the clock ticks. Thanks for looking.

Some more, explore

Just some sketches I have been inspired to draw. Since I have been mostly away from the comp and hanging around family and friends I haven't been active in the digital space much and been focusing on the real. Here are some drawings that all pretty much started from my trip to Pittsburgh a couple of weeks ago.  They are in the same vain as the other more recent posts. Like the others I do not have access to a scanner, but I will soon.
Enjoy the pages from my sketchbook! There will be more to come