Story:  Theme  Setting  Characters  Plot  Narration     Story != plot     Narrative   The end experience in the player     What is holding us back here   The basic problem is that every game has a sort of box   This sort of box is what the player should sort of understand   Blackbox approach   When you do something you don't do it for the emotional part you do it for the mechanical part   So the mechanical game should fit the emotional feel you are trying to get across     Neurology     The brain just mold and shapes what ever is appraise   Our virtue selves being inside of this virtue world.     Our self is based on feedback   It is possible to manipulate    When something is challenging it hinders our emotional to fully blossom      Axiom 1    Interaction is to create presence    We are playing a virtue representation of the game inside of our heads     Axiom 2   Keep systems simple rely on imagination     Story interaction merge = narrativ...