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Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it. Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing. Will be posting more images as the clock ticks. Thanks for looking. 

GDC Notes: Properties of atmospheric games

Properties of atmospheric games
Tonal cohesion
Internal consistency nothing to due with realism
Specific detail

Ff6
Meteoric prime
MGS4 snake struggle crawl

Atmosphere: in order to work at all needs to be order
Atmosphere is its unique feel
Games that create this type of tone and create assets that work around this tone
Atmosphere have no fidelity requirement

Theme central idea of work
Tone authors attitude towards the theme
Atmosphere: theme+ tone

People were always getting ready for tomorrow..
For a thousand years they haves ruled. Yet now, there are only ten...

Why it matters
Atmosphere should fit with everything else in the game
Sometimes fun needs to take a back seat to atmosphere
It can give you a cohesive experience
The pieces dont fit together okay it fits perfectly. That's what atmosphere should do
Can create the impression that the game is better than it really is.
Atmosphere builds investment into the player

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Another one of those posts.

Thought I should Re-rendered the character guy. Experimenting with Zbrush's rendering and I am loving it. Hi-poly model asset made in Maya and rendered in Zbrush for a project. Its use was to be a tiling texture that was to be baked onto a plane and used as a coffered ceiling or really anything that the scene would allow.  These sculpted assets are for an environment I worked on called The Cafe based off of Lynn Chen concept piece. Check out her artsation, it's filled with goodies. I explored her concept because I liked her style but wanted to do a little bit more exploring and style mashing. Will be posting more images as the clock ticks. Thanks for looking.